We are pleased to announce that our new software is ready for BETA testing.

The purpose for our software is to duplicate accurately, X,Y,Z positions between the real and virtual worlds. Video and content developers can also use the software as a 3D story board and lighting planner. The software can be used with a basic grid mapped onto a studio floor, or a full 3D matrix to accurately position camera, objects, lighting with shadows or characters - all real or virtual. The only requirement is a "zero" point.

Other possible uses for SSVR:
- Scene previews
- Lighting and shadow previews
- Camera and F.O.V. planning
- 3D Story boarding

We are seeking BETA testers and test projects. If you are interested, contact us.

New screenshots are now available. Click the images below.

This screenshot demonstrates how a person could navigate the sidewalk and approach the virtual motorcycle - wherever it is placed. Lighting can be simulated by using the existing lighting catalog or making custom lights.

 

Shows how a studio can be mapped to permit accurate three-dimensional layering of video and wireframe elements. The FOV tool will calibrate the software view to match your camera view.
Illustrates how a background image can be integrated into a scene for studio mapping. Precise coordinates can be mapped for interaction with the background plate and/or 3D models. Camera coordinates can be derived and calibrated for translation to real world camera.
 
 

 

Home | About SSVR | Features | Screenshots | Contact Us